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Cyberpunk 2077 guide · Updated

Your Cyberpunk 2077 mods on another PC.

A modded Night City is spread over five different folders. SyncCrate copies all of them from one PC to another, and after the first time only the files that changed.

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// 01 Why

Why moving a Cyberpunk mod setup is a pain

Cyberpunk 2077 mods don't live in one place. Archive mods go in archive/pc/mod, redscript in r6/scripts, TweakXL tweaks in r6/tweaks, Cyber Engine Tweaks mods under bin/x64, and RED4ext plugins in their own folder. Rebuilding that on a second PC, or giving a friend your exact setup, means repeating every install into every folder.

After each game patch, frameworks and mods update one after another, and it's easy for two PCs to end up on different versions.

SyncCrate knows all five folders. It compares every file by content, copies only what's different, and shows you the list before anything changes.

// 02 What syncs

What SyncCrate syncs for Cyberpunk 2077

FolderPath in the game folderFiles
Archive Modsarchive/pc/mod/.archive mods and ArchiveXL .xl files..archive .xl
Redscript Modsr6/scripts/Redscript mods (.reds)..reds
TweakXL Tweaksr6/tweaks/TweakXL tweaks (.yaml, .tweak)..yaml .yml .tweak
Cyber Engine Tweaks Modsbin/x64/plugins/cyber_engine_tweaks/mods/Cyber Engine Tweaks mods (Lua), not CET itself..lua .json .txt
RED4ext Pluginsred4ext/plugins/RED4ext plugins such as ArchiveXL, TweakXL and Codeware..dll .json .toml

// Where it looks

Steam
steamapps/common/Cyberpunk 2077 in every Steam library, on every drive
Windows
C:\GOG Games\Cyberpunk 2077
Anywhere else
Point SyncCrate at the folder yourself, once

Built in for Cyberpunk 2077

  • Script warnings. .dll, .lua and .asi files run code on your PC, so they're flagged for you to review before they sync.
  • Turn mods on and off. Disabled mods move to a _Disabled folder the game doesn't load.
  • Game-running warning. SyncCrate warns you before syncing while Cyberpunk 2077 is still open.
  • Undo and history. Undo the last sync in one click, and put back any single file a sync replaced or deleted.

// 03 How it works

Sync Cyberpunk 2077 in three steps

  1. Install and add the game

    Install SyncCrate on every PC and add Cyberpunk 2077 in the Game Browser. Its folder is found automatically.

  2. One PC hosts

    The PC with the setup everyone should have clicks Start Hosting. The others pick it under Scan for Hosts on the same network, or paste its join code from anywhere.

  3. Compare and sync

    Check the list of new, changed and conflicting files, then Sync Now. Only the files that differ are copied, PC to PC.

TipInstall the frameworks themselves once on each PC: Cyber Engine Tweaks, RED4ext and redscript put files next to the game's exe and in engine, which SyncCrate doesn't sync. Plugins built on RED4ext, like ArchiveXL, TweakXL and Codeware, live in red4ext/plugins and sync with everything else.

// 04 Common problems

When Cyberpunk 2077 mods don't match

  • Five folders to get right

    Each kind of mod has its own folder, and missing one means a mod that half works: new items without their menus, or scripts without their assets.

    SyncCrate syncs all five folders as separate groups, so the other PC gets the complete setup.

  • Frameworks after a game patch

    Game updates break RED4ext plugins and Cyber Engine Tweaks until they're updated, and the mods that depend on them stop loading.

    Once updated versions are out, update on one PC and sync. The plugin files arrive with the mods that need them.

  • Script mods run code

    RED4ext plugins, CET mods and redscript can do anything on your PC, so you want to know what you're getting.

    .dll and .lua files are flagged before they sync, and nothing changes until you approve the list. Only sync with people you trust.

  • Gigabytes of archive mods

    Texture and clothing mods add up fast, and copying the whole game folder again for one new mod takes forever.

    Files are compared by hash and only the differences are copied, at local network speed when both PCs are at home.

// 05 Cyberpunk 2077

Good to know

  • REDmod mods in the game's mods folder aren't synced. Most mods use the folders above.
  • Saves and settings stay yours. Saves live in your user folder, outside the game folder.
  • Steam, GOG or Epic: SyncCrate finds Steam installs in every library and the default GOG folder. For others, point it at the game folder once.
  • Phantom Liberty is DLC and isn't copied. Mods that need it need the DLC on both PCs.

// FAQ

Cyberpunk 2077 questions

Can I copy my Cyberpunk 2077 mods to another PC?

Yes. Install SyncCrate on both, host on the PC with your mods and join from the other, then Compare & Sync. It copies all five mod folders directly between the PCs. Install CET, RED4ext and redscript on the new PC first.

Does it work with Vortex?

Yes. Vortex installs mods into the game's folders, and SyncCrate syncs what's there. On the other PC the files are plain files, not Vortex-managed mods.

Does it copy Cyber Engine Tweaks itself?

No, only the mods inside CET's mods folder. CET, RED4ext and redscript are installed once per PC.

Is there multiplayer?

No. Cyberpunk 2077 is single-player. SyncCrate is for giving a friend your setup or moving it to your own second PC.

// Free · Open source · Windows, macOS, Linux

Same Cyberpunk 2077 setup on every PC.

Install SyncCrate on each PC, one of you hosts, everyone else joins. No accounts, no cloud, nothing uploaded anywhere.